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Calc Updated: 
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Bleed icon
Burn icon
Shock icon
Corrosive icon
Blight icon
0
0
0
0
0
HEALTH100.0
STAMINA100.0
ARMOR0.0
WEIGHT0.0

Combo Class1
Combo Class2
--
Helmet
Armor: Head Icon
SELECT:
Armor: 0 Weight: 0
Disable item calculation:
Chest
Armor: Chest Icon
SELECT:
Armor: 0 Weight: 0
Disable item calculation:
Legs
Armor: Legs Icon
SELECT:
Armor: 0 Weight: 0
Disable item calculation:
Hands
Armor: Hands Icon
SELECT:
Armor: 0 Weight: 0
Disable item calculation:
Relic
Relic Icon
SELECT:
Fragments:
Healing
Scaled0
Type0
%/s0
HP/s0
Over (s)0
Disable item calculation:
Amulet
Amulet Icon
SELECT:
Disable item calculation:
Ring 1
Ring 1 Icon
SELECT:
Disable item calculation:
Ring 2
Ring 2 Icon
SELECT:
Disable item calculation:
Ring 3
Ring 3 Icon
SELECT:
Disable item calculation:
Ring 4
Ring 4 Icon
SELECT:
Disable item calculation:
Primary Archetype
Class 1 Icon
SELECT:
ABILITY:
PRIME PERK: 
Disable:
---
ABILITY:
Disable:
Select an ability above
PASSIVES:
Disable:
Select an archetype above
Disable:
Disable:
Disable:
Secondary Archetype
Class 2 Icon
SELECT:
ABILITY:
ABILITY:
Disable:
Select an ability above
PASSIVES:
Disable:
Select an archetype above
Disable:
Disable:
Disable:
Primary Weapon
Primary Weapon Icon
SELECT:
Primary Mod Icon
Disable:
Primary Mutator Icon
Disable:
-
RPS:-
Magazine:-
Reload:-
Range:-
Falloff:-
Reserves:-
Crit Chance:-
Weak Spot:-
Stagger:-
Disable item calculation:
Secondary Weapon
Secondary Weapon Icon
SELECT:
Secondary Mod Icon
Disable:
Secondary Mutator Icon
Disable:
-
RPS:-
Magazine:-
Reload:-
Range:-
Falloff:-
Reserves:-
Crit Chance:-
Weak Spot:-
Stagger:-
Disable item calculation:
Melee Weapon
Melee Weapon Icon
SELECT:
Melee Mutator Icon
Disable:
0
DMG% Bonus:0
Combo Length:0
Attack Speed:0
Charge Speed:0
Charge Cost:0
Special Cost:0
Crit Chance:0
Weak Spot:0
Stagger:0
Disable item calculation:
Concoction 1
concoction1 Icon
SELECT:
Disable item calculation:
Concoction 2
concoction2 Icon
SELECT:
Disable item calculation:
Concoction 3
concoction3 Icon
SELECT:
Disable item calculation:
Concoction 4
concoction4 Icon
SELECT:
Disable item calculation:
Concoction 5
concoction5 Icon
SELECT:
Disable item calculation:
Concoction 6
concoction6 Icon
SELECT:
Disable item calculation:
Concoction 7
concoction7 Icon
SELECT:
Disable item calculation:
Quick-Use 1
Quick-Use 1 Icon
SELECT:
Disable item calculation:
Quick-Use 2
Quick-Use 2 Icon
SELECT:
Disable item calculation:
Quick-Use 3
Quick-Use 3 Icon
SELECT:
Disable item calculation:
Quick-Use 4
Quick-Use 4 Icon
SELECT:
Disable item calculation:
TRAITS /
ADVANCED STATS
SURVIVABILITY
Hide
EHP100.00
EHP/s0.00
Effective DR0.00%
EHP FACTORS
Bonus Damage Mitigation
Reduced Enemy Damage 0.00%
Damage Kept 0.00%
Total Bonus%
0.00%
Shields
Shields%0.00%
Effectiveness0.00%
Total%0.00%
Shield EHP 0.00%
HEALING
Passive + Abilities
Flat only HP/s0.00%
% only HP/s0.00%
Total HP/s as Flat0.00%
Total HP/s as %0.00%
Relic
Total HP/s as % 0.00%
Total Healing/s
As flat HP/s
0.00
As % HP/s
0.00%
SETTINGS
Team Settings
Team Count: 1
Summon Count: 0
Enemy Count: 0
Important Factors
Grey Health Active?
Pefect Dodge?
Backstep/Evade?
Assumptions
Spirit Healer Stacks: 1
DAMAGE
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Currently supported damage calculations: Havoc Form
BASE STATISTICS
COMBOS
SETTINGS
Important Factors
Disable Weakspot?
BUILD QUERIES [BETA]
Build Filters and Queries can be used to find and GENERATE whatever build you might be after! If speeds seem slow, try increasing the number of threads used below, and disabling browser extensions!
CURRENT COMBO LIMIT: 10 BILLION
WATCH THIS VID FOR A GUIDE TO QUERIES
ITEM FILTERS
STATS
Stat Filters are used to retrieve any and all items that ever use the stats you specify here. These apply first. Enter manually, or use presets.
Or both. Both is good.
Presets:
INPUT:
EXCLUSIONS & INCLUSIONS
These filters are used to forcibly exclude or include specified items from generation.
Exclusions are used when you do not want to see an item(s) from a category in your results.
Inclusions are used when you ONLY want to see an item(s) from a category in your results.
Example: you're running a Hardcore character, and you want to provide the only items you have, as the list for that category.
AMULET
Exclusion Inclusion
INPUT:
RINGS
Exclusion Inclusion
INPUT:
RELIC
Exclusion Inclusion
INPUT:
FRAGMENTS
Exclusion Inclusion
INPUT:
CONCOCTIONS
Exclusion Inclusion
INPUT:
CONSUMABLES
Exclusion Inclusion
INPUT:
PRIMARY
Exclusion Inclusion
INPUT:
RANGED MUTATORS
Exclusion Inclusion
INPUT:
RANGED MODS
Exclusion Inclusion
INPUT:
MELEE
Exclusion Inclusion
INPUT:
MUTATOR
Exclusion Inclusion
INPUT:
SECONDARY
Exclusion Inclusion
INPUT:
LOCKS
Lock Filters are used to "lock" a slot into a given item. Say a ring slot, you want ring 1 to be Seal of the Empress. Ring 1 will lock as such, and for the purposes of generating combinations, only 3 slots will iterate. The more things you can lock, the faster this will go. Locks CAN be blank, just type two hypens(--) and then hit enter.
AMULET
INPUT:
RINGS
INPUT:
RELIC
INPUT:
FRAGMENTS
INPUT:
CONCOCTIONS
INPUT:
CONSUMABLES
INPUT:
PRIMARY
INPUT:
MUTATOR
INPUT:
MOD
INPUT:
MELEE
INPUT:
MUTATOR
INPUT:
SECONDARY
INPUT:
MUTATOR
INPUT:
MOD
INPUT:
Armor Combinations are calculated automatically, filtering armor will not reduce query length, it will only serve to exclude armor you do not wish to see.
Import Archetypes & Traits
Enter your selections into the main calculator above, then click import to store them here.
Traits alone offer beyond billions of combinations. I will NOT loop through all possible combos with 85 points to spend, because that's stupid as hell. We have way too many points, and traits are simple enough you should be able to preselect anything that would be even remotely relevant to your target build.
Once stored, they will stay the same until another import happens.
Why lock classes too? Because they provide and remove traits based on what class is selected, otherwise I'd be fine with adding them to the pool in the right conditions. Tricky task, possibly for the future.
Currently Imported Data:
N/A
Search Settings
Weight Settings
Maximum Dodge Class: Flop
Team Settings
Team Count: 1
Summon Count: 0
Enemy Count: 0
Important Factors - General
Grey Health Active?
Perfect Dodge?
Evade/Backstep?
Important Factors - Survival
Use Shields in EHP?
Use Relic Healing?
Include Non-Standard DR?
Important Factors - Damage
Disable Weakspot?
Assumptions
Spirit Healer Stacks: 0
Disable Archetype Calculations
Archetype 1: No Archetype Imported
Disable Prime Perk: 
Disable Ability 1: 
Disable Passive 1: 
Disable Passive 2: 
Disable Passive 3: 
Disable Passive 4: 
Archetype 2: No Archetype Imported
Disable Ability 2: 
Disable Passive 5: 
Disable Passive 6: 
Disable Passive 7: 
Disable Passive 8: 
Unlike the main calculator, we don't give the option to disable item calculations. If you want to stop an item from calculating, simply exclude it in the filters.
Debug Mode(DO NOT)
Choose your target statistic:
Open CPU Threads: 0 /16 [?]
SETUP:
0 / 0
Currently Open Threads: 0/0
Combo Class1
Combo Class2
Combo Helmet
Combo Chest
Combo Leg
Combo Hand
Combo Relic
Combo Ability1
Combo Ability2
Target Statistic:
Combo Helmet
Combo Chest
Combo Leg
Combo Hand
Combo Relic
Combo Weapon1
Combo Weapon2
Combo Weapon3
Combo Concoction1
Combo Concoction2
Combo Concoction3
Combo Concoction4
Combo Concoction5
Combo Concoction6
Combo Concoction7
Combo Consumable1
Combo Consumable2
Combo Consumable3
Combo Consumable4
Show Debug Console
.DEBUG VIEW