Site Updated:
SITE IS IN BETA, CLICK HERE FOR BETA DETAILS
Team
Battle View
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Character
Light Cone
Traces
asdf
If you're seeing this then conditions on this character can't be found for one of the following reasons:
- This character hasn't been added to the calculator, at all, yet.
- Or, Vash is dumb as hell and forgot to enable conditions on this character
Ultimate
Skill
Basic ATK
Basic ATK is always called when skill conditions fail or do not exist.
Archer
The Hunt
Switch
test
Export
Stats
asdf
asdf
Switch
asdf
1
2
3
4
5
test
test
test
test
test
test
Eidolon Rank
0
1
2
3
4
5
6
Bonus Levels
Rotations Overview
Disable Character [?]
Rotations are, in part, already automatic. However, if you've played the game, you know that auto-play can be dumb as fuck and sometimes the same can apply here.
How do we fix that? User-defined conditions.
User-defined conditions allow you to set dynamic rotations for your characters.
- Want Robin to wait before using her team-wide advance?
- Want Archer to wait for more skill points?
- Want Saber to only Ult when Sunday's buffs are up?
These allow you to impose any restriction to achieve the aforementioned results. If a condition doesn't exist that you want, join the discord and let me know.
How do we fix that? User-defined conditions.
User-defined conditions allow you to set dynamic rotations for your characters.
- Want Robin to wait before using her team-wide advance?
- Want Archer to wait for more skill points?
- Want Saber to only Ult when Sunday's buffs are up?
These allow you to impose any restriction to achieve the aforementioned results. If a condition doesn't exist that you want, join the discord and let me know.
ACTIONS
Action Details
Analytics
Battle Settings
Summary
Uptime
Stat
SP
Turns
Custom
Graph by:
Source Type:
Source Name:
Buff Name:
Graph by:
Source Type:
Source Name:
Stat Name:
Note
Stat graphing will only show a point to read a character's stat when they deal damage.
Say Sunday deals no damage in a battle, then he would not have any stats to read even if his stats did see changes.
Say Sunday deals no damage in a battle, then he would not have any stats to read even if his stats did see changes.
Please note that stats are only for the main character stat sheet. If a character has a buff that only applies on say Follow-up Attacks then it will not show here. I will change this later so that it does, but not right now.
Battle Settings
BATTLE SETTINGS ARE SHARED WITH THE OPTIMIZER.
Please note that adjusting settings in this window may cause lag for a brief moment. This is simply because the battle simulation is redone and graphs are too which take the longest.
Techniques
Allow Techniques
If 2 or more characters have conflicting technique types, only the left-most allowed will trigger.
Char 1
Char 2
Char 3
Char 4
Battle
Mode:
Cycles to Run: 1
Entry Toughness Reduction [?]
Starting Energy: 50%
Enemies
Wave Import/Export
Wave Count: 1
Wave 1
Add Enemy
Wave 2
Add Enemy
Wave 3
Add Enemy
Wave 4
Add Enemy
Wave 5
Add Enemy
FILTERS & SETTINGS
TAGS
Tag Filters are used to retrieve any and all items that ever use the stats you specify here. These apply first when used. Enter manually, or use presets. Or both. Both is good.
Smart Filters do NOT work if you filter by tags.
Smart Filters do NOT work if you filter by tags.
TAG FILTERS ARE DISABLED FOR THE BETA
INPUT:
No tags selected yet
EXCLUSIONS & INCLUSIONS
These filters are used to forcibly exclude or include specified items from generation.
Exclusions are used when you do not want to see an item(s) from a category in your results.
Inclusions are used when you ONLY want to see an item(s) from a category in your results.
Exclusions are used when you do not want to see an item(s) from a category in your results.
Inclusions are used when you ONLY want to see an item(s) from a category in your results.
Lightcones
When left empty, lightcones will automatically exclude non-matching paths.
Exclusion
Inclusion
Lightcone Menu
Relic Sets
Relic set 2pc Mixing [?]
Exclusion
Inclusion
INPUT:
Exclusion
Inclusion
INPUT:
Main Stats
Exclusion
Inclusion
INPUT:
Exclusion
Inclusion
INPUT:
Exclusion
Inclusion
INPUT:
Exclusion
Inclusion
INPUT:
LOCKS
Lock Filters are used to "lock" a slot into one specific item without ever letting it change.
Locking can trim off trillions of combinations - the more you lock, the faster this will go.
Locking can trim off trillions of combinations - the more you lock, the faster this will go.
Substats
Substat locks are a bit unique compared to the others.
I allow you to set ranges on roll values allowed from ONLY ADDED rolls.
I allow you to set ranges on roll values allowed from ONLY ADDED rolls.
Current Roll Values: High
To change a desired substat, click/tap its icon.
The "Base" value is the amount of times a stat CAN show up on all 6 relics, but due to mainstat conflicts it may actually be less in some searches.
The "Base" value is the amount of times a stat CAN show up on all 6 relics, but due to mainstat conflicts it may actually be less in some searches.
Stat 1
Base: asdf
MAX:
EST: 0
MIN:
EST: 0
Stat 2
Base: asdf
MAX:
EST: 0
MIN:
EST: 0
Stat 3
Base: asdf
MAX:
EST: 0
MIN:
EST: 0
Stat 4
Base: asdf
MAX:
EST: 0
MIN:
EST: 0
Trash Stat Priority:
Trash stats are prioritized from top to bottom.
INPUT:
No tags selected yet
Lightcones
Lightcone Menu
Relic Sets
2pc #1
INPUT:
2pc #2
INPUT:
INPUT:
Main Stats
INPUT:
INPUT:
INPUT:
INPUT:
Search Settings
BATTLE SETTINGS IN BATTLE VIEW ARE USED HERE
Take me to Battle Settings
Search
Limit to Battles Won [?]
Disable Query Length Limit (Bad Idea)
Relics
Base Rolls:
x
Added Rolls
x
Usable Total
x
Substat Roll Values: Mid [?]
Rolls per Relic: 4 [?]
Usable Base Rolls: 20 [?]
Failed Rolls per Relic: -1 [?]
Lightcone Superimposition
4-star: 5
5-star (Herta Shop): 5
5-star: 1
Keep Equipped Rank [?]
Character Eidolons
4-star: 6
Trailblazer: 6
5-star: 0
BUILD SEARCH
Mode
0
Cycles
0
Total AV
0
Techniques
0
Target statistic:
Open CPU Threads:
4
/16 [?]
Enable Smart Skips
0 / 0
Distributed Combos: 0
Total Combos Possible
0
Valid Combos
0
Smart Skips
0
Open Threads
0/0
Show Debug Console
.DEBUG VIEW