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Stats
ACTIONS
Action Details
Analytics
Battle Settings
Summary
Uptime
Stat
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Graph by:
Source Type:
Source Name:
Buff Name:
Graph by:
Source Type:
Source Name:
Stat Name:
Note
Stat graphing will only show a point to read a character's stat when they deal damage.
Say Sunday deals no damage in a battle, then he would not have any stats to read even if his stats did see changes.
Please note that stats are only for the main character stat sheet. If a character has a buff that only applies on say Follow-up Attacks then it will not show here. I will change this later so that it does, but not right now.
Battle Settings
BATTLE SETTINGS ARE SHARED WITH THE OPTIMIZER.
Please note that adjusting settings in this window may cause lag for a brief moment. This is simply because the battle simulation is redone and graphs are too which take the longest.
Techniques
Allow Techniques
If 2 or more characters have conflicting technique types, only the left-most allowed will trigger.
Char 1
Char 2
Char 3
Char 4
Battle
Mode: 
Cycles to Run: 1
Entry Toughness Reduction [?]
Starting Energy: 50%
Enemies
Wave Import/Export
Wave Count: 1
Wave 1
Add Enemy
Wave 2
Add Enemy
Wave 3
Add Enemy
Wave 4
Add Enemy
Wave 5
Add Enemy
FILTERS & SETTINGS
TAGS
Tag Filters are used to retrieve any and all items that ever use the stats you specify here. These apply first when used. Enter manually, or use presets. Or both. Both is good.

Smart Filters do NOT work if you filter by tags.
TAG FILTERS ARE DISABLED FOR THE BETA
INPUT:
No tags selected yet
BUILD SEARCH
Mode
0
Cycles
0
Total AV
0
Techniques
0
Target statistic:
Open CPU Threads:
4 /16 [?]
Enable Smart Skips
SETUP:
0 / 0
Distributed Combos: 0

Total Combos Possible
0
Valid Combos
0
Smart Skips
0
Open Threads
0/0
Show Debug Console
.DEBUG VIEW